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A.I.

How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol

#6 in series

Audiobook
1 of 1 copy available
1 of 1 copy available
Deymystify artificial intelligence in this exciting smackdown between man and machine!

The stage was set for a showdown: Man v. Machine.

On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol.

Who would win? The human or the machine?

The Game: Go is the oldest board game in the world. Games are perfect tests for A.I because they keep score. It's easy to see when the A.I. is improving.

The Man: Korean Lee Sedol was the world's top Go player. He expected to win all five games of the match. Could the A.I. teach him anything?

The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol?

The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I.

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    • Booklist

      June 1, 2021
      Grades 2-5 While humanity's oldest smackdowns may have involved people versus nature, the modern era has brought contests pitting people against artificial intelligence (A.I.). The latest volume in Pattison's Moments in Science series tells the story of the Google DeepMind Challenge Match, a 2016 competition that took place in Seoul, South Korea, in 2016. Lee Sedol, the world's greatest Go player, took on AlphaGo, an A.I. computer program specifically designed to play the ancient game, in a five-game match. After introducing the game Go and explaining two approaches to training A.I. programs, Pattison describes each of the five games, highlighting AlphaGo's unconventional approach as well as Sedol's reflections, including his remark that one of his opponent's moves was "creative and beautiful." Some readers will enjoy reading about the competitive games, while others will be more intrigued by the challenge of teaching a computer to recognize a picture of a cat. With rich, deep colors and a wonderfully quirky approach to characters, the illustrations have an upbeat, approachable look. An attractive informational picture book on an unusual topic.

      COPYRIGHT(2021) Booklist, ALL RIGHTS RESERVED.

Formats

  • OverDrive Listen audiobook

Languages

  • English

Levels

  • Lexile® Measure:620
  • Text Difficulty:2-3

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