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3 of 3 copies available
3 of 3 copies available

A New York Times-Bestseller!

"Full of heart and replete with challenging ciphers for readers to decode, Bertman's debut is literary cousin to classic puzzlers like The Westing Game." ―Publishers Weekly, starred review

For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game.

Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too.

An Amazon Best Book of the Year • An Indie Next List Pick • A PW Best Book for Summer • A Bank Street College Best Book of the Year

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    • Publisher's Weekly

      Starred review from April 13, 2015
      When your parents’ blog is called 50 Homes in 50 States, you had better be able to make new friends easily, but Emily Crane, 12, is shy. Still, there are two positives about her latest address: James, the fellow puzzle-lover downstairs, and the location—San Francisco, home to Garrison Griswold, the “Willy Wonka of book publishing.” Griswold is the mastermind behind Book Scavenger, a book-trading game with half a million followers, Emily included. After Griswold is gravely wounded by thieves who are after his special edition of Poe’s The Gold-Bug, the book winds up in Emily’s possession; she and James must solve the mystery surrounding the book before the bad guys do. Full of heart and replete with challenging ciphers for readers to decode, Bertman’s debut is literary cousin to classic puzzlers like The Westing Game, and a story that values books and reading above other pursuits. Sure to be popular with voracious readers, it’s also a valentine to anybody who knows that a 13-digit clue that begins with 978- is not a phone number. Art not seen by PW. Ages 9–14. Author’s agent: Ammi-Joan Paquette, Erin Murphy Literary Agency.

    • AudioFile Magazine
      Listeners and and tween sleuths will be glued to this spectacular production. Jessica Almasy doesn't just narrate--she lives and breathes each moment, starting with Emily's resigned acceptance of her parents' nomadic lifestyle and her barely concealed excitement at moving to San Francisco, the home of Garrison Griswold, creator of her favorite online book-scavenging game. When Griswold is attacked and Emily finds a rare and mysterious book by Edgar Allan Poe, she and her friend, James, dive into a world filled with ciphers, brainteasers, and literary clues while sinister forces relentlessly pursue them. Almasy tempers the intense atmosphere with the constant squabbling of the two inept book thieves, Clyde and Barry, who can't agree on anything. The story includes historical notes. M.F.T. © AudioFile 2016, Portland, Maine

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  • English

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